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manicman1999

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A very old and washed out genre of game, but now with controls that make it 10x more frustrating. Being that you are advertising this game as a professional game studio, a certain level of professionalism is required. If this is one of your first games, congrats! It's done pretty well. But as a game studio, this can be made better. Here are my biggest suggestions:

1. Make less confusing controls - sometimes when I click on a shining set of 3/4 blocks, it breaks them. Other times, it simply switches 2 blocks, meaning the collection isn't together anymore. The controls are buggy and often don't work. Not to mention the dimensions of the screen and the game itself is design to be an app, yet the how to play gives instructions for keyboards.

2. Use better art - it's quite clear that at least half the art in your game is ripped from the internet. I would rather see the most awful graphics in someones' game than see images that aren't theirs.

3. The 'story' isn't a story - 2 space ships taking off from the earth, then instantly into the main game? How do the two have any relation to each other? Why did the space ships take off? It doesn't make any sense at all.

4. Nobody cares that much - Your 'about' section is jam packed with useless information. Nobody in their right mind would care about the specs of your computer, we all care about what actually went into making the game. Your name ("The Fallen Angel") came up 7 times before you listed who made the music, which I had to wait 34 seconds to find out. A better way to organize would to put your name, then all of the jobs you did for this game, would save a lot of space and time.

Overall, the game has a lot that can be improved upon, and I've hardly scratched the surface. If you're passionate about making games, I hope you will take this advice, as some of it is crucial to making games. I wish you the best of luck in your future endeavors! :)

Interesting idea! Got stuck on the wall on level 4 though, gonna wanna fix that. Also the appeal sort of wears off after 5 or 6 levels. There's not really much to do except for play around with controls until you figure them out enough to jump through holes and glide through walls. Perhaps make some more exciting graphics too. I understand if you're bad at drawing, I am too. All I'm saying is right now your 'cube' is a square, you could maybe add some shade to it. A quick mid green down the left, and a slightly darker green line on the bottom would do the trick. Also some particles could be fun. Also you might wanna make sure your music isn't copyrighted.

TL;DR
- Interesting idea
- New features / puzzles
- Stuck on level 4
- Shade the 'cube' and make graphics more exciting
- Copyrighted music (search royalty free music)
- More levels too!

Have a nice day! :)

MrGalaxyFace responds:

If you get stuck, be sure to press R to restart. I have played and beaten all the levels. I will update the music and add shading. I cannot fix it because the mechanic exists becuase of a glitch, so I worked around that.

I like it and I love the concept and I love almost everything about it! But, I have a couple of things I would like to critique on it.

1. It's short... Some more content could and should be added.

2. This isn't exactly teaching much about programming. All it is is changing variables, with some code that the player can choose to ignore, as it isn't explained and isn't really necessary to win the game. Something like Code Combat* or Hour of Code** do great jobs getting the player to interact with the code and teach the concepts without being boring long lines of code. The difference with those is that they aren't highlighting variables etc. and they can also very brand / advertising overloadng or have too much pre-made code. I like this idea though.

All I have to say is; great concept, great game! Have a nice day!

Joined on 2/21/15

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