A very old and washed out genre of game, but now with controls that make it 10x more frustrating. Being that you are advertising this game as a professional game studio, a certain level of professionalism is required. If this is one of your first games, congrats! It's done pretty well. But as a game studio, this can be made better. Here are my biggest suggestions:
1. Make less confusing controls - sometimes when I click on a shining set of 3/4 blocks, it breaks them. Other times, it simply switches 2 blocks, meaning the collection isn't together anymore. The controls are buggy and often don't work. Not to mention the dimensions of the screen and the game itself is design to be an app, yet the how to play gives instructions for keyboards.
2. Use better art - it's quite clear that at least half the art in your game is ripped from the internet. I would rather see the most awful graphics in someones' game than see images that aren't theirs.
3. The 'story' isn't a story - 2 space ships taking off from the earth, then instantly into the main game? How do the two have any relation to each other? Why did the space ships take off? It doesn't make any sense at all.
4. Nobody cares that much - Your 'about' section is jam packed with useless information. Nobody in their right mind would care about the specs of your computer, we all care about what actually went into making the game. Your name ("The Fallen Angel") came up 7 times before you listed who made the music, which I had to wait 34 seconds to find out. A better way to organize would to put your name, then all of the jobs you did for this game, would save a lot of space and time.
Overall, the game has a lot that can be improved upon, and I've hardly scratched the surface. If you're passionate about making games, I hope you will take this advice, as some of it is crucial to making games. I wish you the best of luck in your future endeavors! :)